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Balmy Alley Garage

These two panels from Balmy Alley are a test of large-scale models using normal maps for detail on a low poly-count model. This original model was a modest 400,000, but the lo-poly is 40,000. For the final version the high res meshes will be in the millions of polys, it will have both sides of the alley in this section, and an environment sphere to show the rest of the alley.

This is just one garage with two murals in an alley filled with murals (in a neighborhood filled with murals). I would like to capture the entire alley, but that would be tens of thousands of photographs, and I don’t have the disk storage for that, and it would take months to process…

Find out more about the alley and it’s artwork:

I have no rights to any art in this photomodel.

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plaster cherub

The physical model is a plaster cast that was found on the street more than twenty years ago. The plaster is pink, and has faded un-evenly over the years through sun exposure.

The detail is baked from the full res 3.3 Million poly model onto a 45k poly model. This test uses a 4k un-lit albedo, and a 2k normal map, plus a quick 2k roughness map.

The model was created from 219 photographs taken in a diffuse lightbox, and masked before calculations. The level of detail is better than I’d expected for this test.